Games:
The Dream Survey:
The Dream Survey is about a world set in the distant future after the Earth had become a toxic wasteland due to pollution. You plug your brain into a machine that allows you to lucid dream, but your brain is fried and you are stuck in a nightmare with only a few hours left to live. This was my second ever game after the completion of my puzzle walking simulator Doors (no coorelation to DOORS which is in all caps) so the first section of the game follows the same walking simulator format. It gets fun after the first level trust.
Long Jumps:
Long Jumps is a game about climbing a mountain on a pilgrimage to meet god in a world devoid of life. You travel multiple biomes with their own environmental gimmicks and climbing mechanics. People have told me things like "This game sucks" or "Why does the jump only work SOMETIMES" and "Can you please fix the jumping mechanic?!" and to that I don't do anything because I'm too lazy to find a solution.
The Deep Howl:
The Deep Howl is a game currently in development. After a howling sound is detected in the middle of the Pacific ocean an expedition is conducted to find the source, where they find a massive hole on the sea floor. You are a diver that has been dropped into the hole in an experimental divesuit to investigate.
The Meeting Room:
The Long Road Trip:
The long road trip is a driving game I made to play with my friends. It takes about 4 hours to beat and it really is just one long monotonous road with random buildings you can encounter.
Trenchgun Exorcist:
Trenchgun Exorcist is the first game I've made in the Godot game engine. It's about a girl who's an exorcist and had her pet goldfish BUBBA stolen by evil spirits who want to use him as a sacrifice in a ritual, so the girl buys a trench shotgun online and douses it in holy water, then goes on a killing spree to get BUBBA back.
Doors:
Doors is about the endless dream of a girl dealing with the death of her family. She has narcolepsy alongside a large variety of mental illnesses that cause lapses in her memory and a distortion of reality that she can't make sense of. It's a long walking simulator with puzzles sprinkled throughout and it's the first game I've ever made to completion with any semblance of a story.
